reptomancer. You've now dealt 14 damage to the dagger. reptomancer

 
You've now dealt 14 damage to the daggerreptomancer  So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far

Option 2: Upgrade a card, 25% chance of a curse. Silent’s cards offer a lot of flexibility, making her a powerful character to experiment with deck synergies. Data accurate as of December 07, 2022. 39. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. ago. Every time you play 3 Attacks in a single turn, gain 1 Strength. ago. Add 1 (Upgraded) Shiv to your hand for each card discarded. "You just have to kill the daggers quickly!" Except there are many previously excellent deck archetypes that simply cannot do this, mostly in Silent and Defect. ago. Orrery vs. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games…Reptomancer is an Act 3 Elite that depends on minions to chip away at you as the rounds go on, and it makes for a pretty effective strategy. In my opinion, after beating A20 heart several times, watcher's "Alpha" card is the worst. SPACEMANTIMEZ • 8 mo. Elite Monsters and Bosses Guide. ) Philosopher's Stone is a Boss Relic. 1. Plus having actually hard elites in act 3 is good, considering for awhile act 3 has been the easiest act. Draw enough statuses to kill the leader. That is a total of 71! Moreover, since this second turn demands defending and, optimally, killing the 25-attacking dagger, chances are you won't be able to kill the two new daggers, thus THEY attack. Basically, if linear strategies are strong enough to beat Gremlin Nob, Slavers, Reptomancer, etc. 1 - Don't fight an Elite in the first couple floors of Act 1 unless a whale bonus gives you a way to beat all of them. Share. Boss - Well, Donu and Deca are definitely the easiest and most straightforward. deoxxys. When they are defeated, they will drop coins, a selection of three cards, and sometimes a potion . Spider-Man 2. It gives you 1 common, 1 uncommon, and 1 rare relic. Elites are stronger monsters that are marked separately from normal ones on the map. Can count on one hand the amount of times the head has killed me, usually my run was doomed anyways if he can kill me. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . The enemy may seem to have low damage values for an elite, but the Enrage buff it grants itself combined with the Skull Bash's applied Vulnerable make for a tough fight for most decks. The idea of taking Caltrops to. Necronomicon is a Relic obtained through the Cursed Tome Event. It's often worth keeping an eye on the enemy hp to determine the order of the Pressure points. 0. Many Silent decks don't pack a lot of frontloaded damage despite her starting relic. At least nob can be brute forced by taking it on the chin. Thank you for sharing that, I for some reason was thinking two bosses not that it would trigger over and over on a single boss to the point whenever you are at right angles against one, awesomesauce. The Regeneron Science Talent Search provides students a national stage to present original research and celebrates. Also Streamline is a priority upgrade, oddly. It’s really good in minion fights like Gremlin Leader, Collector, Automaton or Reptomancer, and it’s handy for the spikers as well. Astrolabe: Astrolabe is. Falling. Then it proceeds to summon minions ( I hate this mechanic. Ice Cream Rare Relic. There are a couple better boss relics, but for the most part this is a really good relic. Slay the Spire. For the first 3-5 turns of a fight, this is an energy relic WITH NO DOWNSIDE. [ [Ball lightning]] does 18 damage technically but only if you evoke the lightning orb spawned from it. Nob is the abortion clinic of this game, sentencing your deck to. Also, Alchemize not upgraded isn't likely a real card in A1730 ratings. This is one of the cards which sometimes you just have to pick up to not die to Gremlin Nob or Lagavulin (or boss, in particular Slime Boss). At lower ascensions there would some shifting around most likely. 2 - The general idea is that you spend early Act 1 putting attack cards in your deck even if they will be bad for your Act 3 deck, specifically so you can beat Gremlin Mob, Lagavulin, and the difficult. It's a mammoth fight at Bobs party - but Baradun is having some issuesVLDL MAIN CHANNEL HERE: ON PATREON - I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. It was a 30 minutes run without meaningful decisions when my normal average playtime on stream was like 2 hours. My vote for the best common attack on Silent. Shuffle a Daze into your draw pile. Getting a Conclude in Act 1 means that you can take on Tri-sentry, double rats, triple rat, triple caterpillar, gremlin gang, slime gang etc no problem, and very helpful with most Act 2 fights. Losing a run will NOT reset any progress or decrease your Ascension. Add a Burn into your discard pile. Reptomancer is an Act 3 Elite that depends on minions to chip away at you as the rounds go on, and it makes for a pretty effective strategy. Good question provided you have achievement of killing heart as Defect. Reptomancer can hit you for 100+ damage on turn two unless you can kill her daggers. Also worth noting that this is just blindly averaged out. I was at almost full hit points when I met the reptomancer, so I figured I'd be fine. The Reptomancer is an elite encounter fought in Act 3. Why do those attacks deal so much damage?Follow me on Twitch:my Discord:is an Act 3 Elite that depends on minions to chip away at you as the rounds go on, and it makes for a pretty effective strategy. Awakened one will make me consider whether to pick up another low impact power, whereas Time Eater will make simply want high impact cards and as much. I'm thinking you may actually need to take a Thousand Cuts as the Silent to deal with Reptomancer reliably now. ago. I had what I thought was a terrific Defect turtle deck that made heavy use of echo. Yeah. At that point, she was a regular enemy who could show up in both the easy and hard pools (like how Darklings do today). Leave the daggers alive, daggers cause inconsistency through wounds, daggers commit honorable mitsubishi by throwing themselves at your. 64. This relic can be triggered on an X card, so long as it consumes 2 or. If you have more frontloaded damage then Reptomancer becomes significantly easier to fight, and Giant Head becomes tougher. Reptomancer is a common culprit. The reason you should take this card early is in your comment. Defect is a worthless character. You can have a deck that wins against Champ, but die to Book of Stabbing. In order to unlock Ascension 1 for. 25. In a deck with about 20 cards or more, the curse means nothing. If you find this relic, you will search the ends of the earth for Corruption, and. $8. The only place the targeting gets fiddly is on Reptomancer if there's 3 or more daggers, sometimes selecting the one you want is a pain Reply reply Mean_Agency_5808So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. Reptomancer has ended some runs that I thought were unstoppable, just tearing through everything. I don't think it's necessary, double playing it against Slavers or Reptomancer should pretty much clear the board with the first batch of orbs being evoked by the 2nd. Suddenly, it spawned one more dagger, and. Unique Playstyle. It's an AoE damage card with a big enough number on it to make it deal competitive single-target damage. She doesn't fit in well as a normal Beyond enemy. Reptomancer vs giant head especially test drastically different extremes of your deck. spirescan-bot. ). You take advantage of Defect's ability to handle act 1 extremely well, otherwise you wouldn't be beating the act 1 bosses "without issue". Gain 1 Energy at the start of each turn. So did I play my cards wrong or have the wrong cards?Act 3 is actually free though barring Giant Head and Reptomancer against decks that peter out or can't do anything by turn 2, respectively. Gremlins leave so you skipped #2 & #3. ago. ) Ring of the Serpent guess you more total draw, but it weakens one of your most important turns. A20 makes a big difference - you need a solution for all the Act 3 bosses, so Relics/Rares more likely to. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . sentries are the easiest base elite fur sure, but regen sentries can be difficult to kill beclaws on ascension 18+ with the additional daze from each debuff you draw very few attacks purr turn after cycling through your deck once. The passive block that this grants is usually enormous by the end of the run. On A17+ the reptomancer now summons 2 daggers at a. So, Reptomancer can deal you 93 dmg in the second turn, how can you counter that. I almost 1 hit it with my current build. I don't think I've ever actually been able to use Omega effectively. Generally though, my greatest consideration here is the Act boss. It allows the player to choose any number of custom modifiers, including Daily modifiers, to their run. Reptomancer is an Act 3 Elite that depends on minions to chip away at you as the rounds go on, and it makes for a pretty effective strategy. ago. Does a lot of work in act 1, and is still often useful in act 3 for a few encounters (Reptomancer, Jaw Worms and Darklings). Imagine [[piercing wail]] in the Gremlin Leader and Reptomancer fights. Akabeko Common Relic. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. Yeah Hexaghost can be rough, but even still if you're not able to deal with turn two of Hexaghost you're probably in trouble for Act 3 anyway. Pretty top-shelf but worth every penny. Baldur's Gate 3. Ancestor_Anonymous • 22 days ago. Orrery vs. I'm preeeetty sure those are the right. Woke Bloke: 4, alternatively 5 if you want to kill cultists really fast. Electrodynamics is 2 energy for aoe scaling damage. Can count on one hand the amount of times the head has killed me, usually my run was doomed anyways if he can kill me. Reptomancer in a nutshell. Turn 2 you only need to deal 11 damage to stop the exploding dagger, very achievable even with a starter deck, use the 3rd energy to block the 40 or so damage from the 2nd dagger + Reptomancer. Attacks: Attacks upgrade at A2+. Sometimes your deck just isn't good enough to deal with +1 enemy strength. ReplyAlso barricade and blur are simply stronger ways to carry over, albeit less consistent. Share. Can also save you from some significant late-fight damage against Reptomancer and Giant Head. Provides significant benefit almost regardless of deck/build. ago. Gremlin Leader is an Elite encounter found only in Act 2. Jaw worm group: test your ability to block early and kill quicklyConsidering it in act 1: Generally strong against Laga, Nob, and Sentries. The Boss Relics generally regarded as being very powerful are relics that consistently grant energy. Warcry just makes a lot more sense with double havoc and demon form / whirlwind. (Deck also had two self repairs after a transform, so I could eat a decent amount of damage and be fine. Reptomancer is actually my favorite act 3 elite (unless I have an almost infinite combo that takes care of Giant Head). Winning a run in each Ascension will unlock the next Ascension for that character only. Combust in particular will do tons of work against something like Slime Boss, where it will consistently deal damage for the rest. Movies & TV. x feels like it's been characterized by the loss of cool cards in favor of just doing one thing very strong over and over again. AOE is the most helpful, but if you don't have any, you generally want to be able to burst down one of the daggers each turn. Reptomancer hitting for 50-75, Lifelinked slimes all attacking at once, Taskmaster/slavers doing their final attack and you critically have to kill the back slaver on this turn, Nemesis starts attacking turn 2, etc. ) and other relics (Charon's Ashes, Letter Opener, ect. One of the Reptomancer’s attacks also has a weakening. Hot damn if this relic isn't just amazing. Orrery vs. The Regeneron Science Talent Search provides students a national stage to present original research and. Reptomancer makes me real scared of taking elite fights in act 3. 4) Cleric: Gives you more and more health which gives you more and more health, the. Getting punked for 80+ on turn 2 is too much, especially for a regular hallway fight. Same with the Act 4 elites. But then it kept being useful even in Act 3 - even in its worst form - to just clear out trash faster. Reckless Charge (Ironclad - Attack) Cost: 0 Energy. It’s a really solid early game investment since defect doesn’t start a run with much defense compared to when it ends a run, but it falls off later on. She can suck a big one. The goal is to kill the knives before their big suicide attack. Very predictable, and the draw order can't fuck you over nearly as much as it can with Nemesis. I just discovered that this enemy known as the "Flame Berserker" existed in the beta branch as an act 3 hallway fight but never made it to the final…Your average run looks more like 50/30/20 give or take depending on leftover strikes, leftover damage commons from act 1, some late aoe for reptomancer, cards that both deal damage and block (crippling loud, shockwave, etc. On the other hand powers are generally more impactful than either of those. Leave the daggers alive, daggers cause inconsistency through wounds, daggers commit honorable mitsubishi by throwing themselves at your face for like 25 damage. Relic tips. So, Reptomancer can deal you 93 dmg in the second turn, how can you counter that. The Reptomancer is an elite encounter fought in Act 3. Storm of Steel Silent Rare Skill. Giant Head can destroy decks that scale poorly and slowly and Reptomancer punishes decks that don't draw AoE damage fast. Preserved Insect is a great common relic. Maybe a rival to the Crow Cult? I like her design, though it does need some polish. Note that the above list is for Ascension 19+ and is not always the same for lower ascensions, most notably Gremlin Nob and Reptomancer (all the other listed enemies are patterned). ago. Kunai Uncommon Relic . Pierre-Gilles de Gennes introduced (and named). Some people prefer lighter stuff, but in my opinion a good Lagavulin beats out any competitors. Whereas it seems like Giant head is actually a lot easier relative to the overall difficulty at lower ascensions. A Thousand Cuts Silent Rare Power. I googled it and saw a Steam thread which said you should focus the daggers. Absolutely annihilates Act 1 and is incredibly good in Act 2 due to the AoE elites. Cards that affect more than one enemy, such as Die Die Die and Cleave, are key to defeating the Reptomancer. Society for Science & the Public proudly announces the top 300 scholars in the Regeneron Science Talent Search 2020, the nation’s oldest and most prestigious science and math competition for high school seniors. Why do you have an empty space when burning blood should be? 7. Losing a run will NOT reset any progress or decrease your Ascension number. Mental Fortress, Talk to the Hand, and Like Water are good defensive cards with excellent synergies. It's substantially worse than the other two variants of this card ( [ [Double Tap]] and [ [Burst]]) because you will naturally exhaust your powers out of your deck, but be left with this card dead drawing all day. From a large chest, there's a 75% chance of an uncommon relic, and a 25% chance of a rare. I'm still only at two A20 heart kills total after hours of watching him and other good players and 10s of runs between the different chatacters, only winning with grossly powerful combos (ala Dead branch + corruption level of power), while he's there. chosen, healer, and reptomancer are all hot af, but i'd marry silent before any of them Reply reply TyrantRC • idk man, donu be looking kinda thicc, and don't tell me you don't want to do nasty things to that hole. Upon pick up, choose an Attack card. Paperback. Reptomancer poses the largest threat of the three in general, and needs more cards specifically drafted for that fight than the other 2. You can do a lot with 3 cards and 6 energy on Watcher. Kusosaru. ago. Double Explosive pots are enough for Reptomancer. Anything else should be a walk in the park. Intermediate Full instructions provided 9. Really useful source of AoE damage in Act I and II. If this shows in reward screen, that is great! I will consider buying this from store, because it really helps a lot in those difficult fights. Option 1: Leave, gain nothing. Burst Silent Rare Skill . Being unable to nuke down Reptomancer daggers or Awakened One's cultist friend or Gremlin Leader minions turn one will decide your run. Put all Cost 0 cards from your discard pile into your hand. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. Battle Hymn Watcher Uncommon Power. Sentries, Act 2 elites are all really cool fights, Nemesis. 2020 Regeneron STS Scholars. Gremlin Leader can only have a maximum of 3 Gremlin minions at a time. they both have decently chunky HP pools and the turns where you can attack freely are limited by their mechanics (intangible and summon. ago. Reptomancer, triple jaw worms, black slimes, etc. Then, a wild Reptomancer appears. The way I play, I tend to not have enough AoE and frontloaded damage to survive Reptomancer's absurd turn 2, and the scaling I put in my decks usually allows me to plow right through Giant Head and Nemesis. So I killed all the daggers fast, but he kept summoning more. Natasha Fooman. etc. (not Ethereal. So I killed all the daggers fast, but he kept summoning more. Tiny House Boss Relic (100% sure) Obtain 1 potion. Defect has more block cards in its card pool, so Defect should take Pandora's Box. CryptoYes. I have no clue. In act 2, the strength scaling works very well with AOE damage sources, and is generally pretty good. Daily Discussion/Debate #104: Lagavulin. Collector-Becky don't let homeboy smash nawutimean?It works especially great in Gremlin leader and Reptomancer fight, you can take down those minions one by one quickly. The total sum of damage (if you can't kill the daggers on the first turn, she summons, and then chooses to attack on the second turn) will be 9 from a newly summoned dagger + 22 and vulnerable from the reptomancer + 37 × 2 from the two previous daggers. Yay, fun. I mean, it is basically a "slimed" status card, except it takes away 3 draws and 6 costs. Maybe tone it down just a tad and it'll be perfect. It mostly did and I got really far, but then I reach this thing called a Reptomancer which seemed deadly. This event used to be really annoying by design. 00. An unappreciated utility of this relic is also that it’s great with high cost Powers or skills like [ [Echo Form]]. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. Team Housekeepers' ford reptomancer. Astrolabe: Astrolabe is almost always better. Once the end condition is triggered, the enemies leave and the reward screen is prompted, but in the case of bosses rewards are handled like separate event rooms. I don't think I've ever actually been able to use Omega effectively. All for One Defect Rare Attack. ( 1965-01-23) January 23, 1965 (age 58) Harbor City, California. Don’t want to interfere with the 3 cultists polyamory so yeah the other two bird cult enemies. About this Guide. Hardcover. With slavers its similarly important to kill the red slaver in the back. It's mostly a matter of killing the dagger minions asap - and to avoid their 25 damage attack you just need to be able to consistently do 20-ish damage a turn. So even if this card doesn't pay for itself, it can help lots during the first act. Necronomicon (Relic - Event) The first Attack played each turn that costs 2 or more is played twice. Simplest example is Reptomancer - you might have plenty of single target scaling damage, but against Reptomancer you need upfront AOE damage. It also allows them to customize Seed, Character and Ascension levels beyond those unlocked. This could happen on turn 3 or later, which can be pretty damaging. Definitely not balanced. Immolate would be the best aoe, but something like conclude+ would work well too. ) Call me with up to 10 [ [ name ]]. Had her doing 90+ damage turn two. 6. Gain 50 Gold. The Champ is one of the three bosses encountered at the end of Act 2. In this case, it's checking whether your deck can consistently defeat ~20 HP minions within two turns. 拜蛇术士 是 杀戮尖塔 中的一只 怪物 。. Deal 4 damage and apply 1 Vulnerable to ALL enemies. Helps a lot against Collector, Champ, Heart, and various minor foes. Elites are stronger monsters that are marked separately from normal ones on the map. Reptomancer needs frontloaded AoE, Giant Head needs scaling, and Nemesis needs deck consistency. And still I had to smoke bomb a reptomancer or would have died to a bad snecko distribution. So, Reptomancer can deal you 93 dmg in the second turn, how can you counter that. Sneaky Gremlin for example can spawn with 11 HP, so a Pressure Points+ will oneshot it. Posted by u/DanPyre - 9 votes and 7 commentsAct 2 Elites (and Reptomancer in Act 3) are mostly about burst damage. Daily Slay the Spire Discussion (295/696): Gremlin Leader. Then she no longer started showing up in the easy pool. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. I'm no expert but I'd have thought most builds couldn't take that sort of damage so early in a fight, especially considering she isn't even an elite. The mechanical Defect has an interesting deck of cards that makes it one of the more intriguing classes. With interactions, it's even better. This means that the daggers sometimes hit for 37, which is pretty ridiculous. Ascenion 17 3x burds in the "easy" hallway fight pool is a cruel joke by Megacrit. Reply yommi1999 Ascension 20 • Additional comment actions. I agree on the other elites, fuck the reptomancer! BulkyReplacement1339 • 2 hr. 33) Iffy corruption. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Elites are stronger monsters that are marked separately from normal ones on the map. The reptomancer fight is the scariest fight in Act3 imo. I think they may have over-buffed this card just a tad bit. This was the enemy that was teased in last week's update, the Reptomancer also has animations! 51. In my opinion, after beating A20 heart several times, watcher's "Alpha" card is the worst. Weekly Patch 51: Recursion. Reply SageDraco. The hardest fights in the game (Sword and Shield, Heart) put a bunch of bullshit in your deck. Wrath (Tantrum) and Divinity give her amazing burst damage options. You have enough focus/orb slot scaling already, you want to not die to repimancer. In wrath, 24 (32) damage is a. Reptomancer is way harder imo. Asdasd1dsadsa &nbsp于1年前 修改了 此页面。. Act 2 is definitely the hardest in terms of hallway fights. Losing a run in Act 4 will still unlock. I hate Reptomancer, I hate Reptomancer, I hate Reptomancer, I hate Reptomancer Reply NonSupportiveCup •. I had what I thought was a terrific Defect turtle deck that made heavy use of echo. Exhaust. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . In the newest madcap adventure from Robert Rankin, history has gone askew and it's up to the one and only Hugo Rune to face down aliens and monsters galore in order to put everything in its right place. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . ago. It is nice for longer Elite and boss fights with statuses. Even at that point it’s still nice to have healing in the event you take damage, but at that point you’re usually better off playing a card that helps your scaling. Imagine [[Noxious Fumes]] against the Collector. So you'll want to draft AOE cards alongside Signature Move: Consecrate costing 0 is good in this regard as you can get it out of your hand easily, but Conclude (the better frontloaded AOE damage card) has terrible anti-synergy with Signature Move and can lead to some very bad draws. 3 (2) Energy | Choose a card. 02:46 Watch 02:46 Spider-Man 2 Premiere - The Loop Ascension is a game mode that adds new challenge modifiers to runs for added difficulty. It's substantially worse than the other two variants of this card ( [ [Double Tap]] and [ [Burst]]) because you will naturally exhaust your powers out of your deck, but be left with this card dead drawing all day. Reptomancer enemy is now only in the strong enemy pool instead of being in the weak and strong pools for ACT 3. You could get around this sometimes if you have wraithfrom for example and you could consistently play it early but you need to be. Reptomancer is indeed a kick in the balls at times, but my point was that Reptomancer is also hard on the lower difficulties (relative to the overall difficulty of a low-ascension run). But for that 1000 cuts is almost as good, and in some cases better. (Deck also had two self repairs after a transform, so I could eat a decent amount of damage and be fine. Reptomancer is imo the easiest of the act 3 elites (at least at lower ascensions). 3) Ssserpent: gives you more and more gold which gives you more and more stuff so the benefit gets bigger and bigger over time. ) Philosopher's Stone is a Boss Relic. Repulse: Shuffles 2 Dazed into the draw pile. Chimera: Your starting de. Furthermore, most hallway fights won't last longer than 3-5 turns, so for most hallway fights this is an energy relic with no downside. 3 and 4 blocks either of the first 2 attacks, 0. Haha wtf that was loopy stupid ;). Playing on Custom Mode disables Achievements and the Leaderboards. Maybe a rival to the Crow Cult? I like her design, though it does need some polish. Ascension is a game mode that adds new challenge modifiers to runs for added difficulty. Reptomancer makes it so you need either aoe or a ton of front loaded damage (both preferably) if you want to fight any elites in act 3. Lagavulin is the most annoying in act 1. I googled it and saw a Steam thread which said you should focus the daggers. Custom Mode is a game mode unlocked by playing a Daily Climb. Honestly, Philo Stone is now much more takable since the nerf. 2017. 15 block is quite a lot if you don't have block scaling. 2021 Regeneron STS Scholars. I just had an Ironclad deck where I crushed that reaper elite and that. Definitely not balanced. A18 is the single biggest difficulty spike IMO. A Streamline+ that doesn't scale. Common relic is always a small boost, but some uncommon and rare are quite situational. This was the enemy that was teased in last week's update, the Reptomancer also has animations! 51. At the start of your turn, gain Energy and increase this gain by 1. It can provide some much needed AoE to a shiv-heavy deck too. Zelda: Tears of the Kingdom. This mod introduces a new Character to Slay the Spire : The Necromancer! The Necromancer is a wielder of the darkest type of magic, able to throw around negative energy, curses, bones and blood. I must have killed 8 daggers and they never hurt me but the Reptomancer himself did. ago. I'm no expert but I'd have thought most builds couldn't take that sort of damage so early in a fight, especially considering she isn't even an elite. The competition is between this dagger throw and poisoned stab. Focus the two first daggers first, you should be able to kill either both knives turn 1 or mostly kill both of them. Draw 1 card. Ring of the Serpent (Relic - Boss [Silent Exclusive]) Replaces Ring of the Snake. I couldn't stay focused through that reptomancer fight, how he does this is beyond me. Absolutely annihilates Act 1 and is incredibly good in Act 2 due to the AoE elites. Reptomancer is way harder imo. In this case, it's checking whether your deck can consistently. On the turn you draw it you're down one card draw, as you could of drawn a different, possibly more useful card if you hadn't drafted Brutality. Daily Discussion/Debate #60: Glass knife. The only rare relic that's this act dependent is [ [pocketwatch]], but vice versa and it's much less build. The chosen has wing arms under his big ol sleeves, (or at least one visible wing arm at the time you see him) Awakened One. When considering that you evaluate your deck to answer, “Can I either block that amount of damage turn 1 reliably or can I quickly kill or weaken multiple enemies to lessen the damage”. Since Reptomancer always acted before her knives, her giving vulnerable caused the damage dealt by the knives to be higher than what was shown in their intent, which made blocking the damage difficult Reply [deleted] • Additional comment actions. To real problems are that it's entirely useless in act 1 and throughout most of act 2 though. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. It also allows for fun synergies. Echo form. It's the opposite of a win-more relic. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. By Sampstra Games and 1 collaborators. Daily Discussion/Debate #76: Necronomicon. Always uses Taunt every 4 turns. You've now dealt 14 damage to the dagger. Reptomancer is ♥♥♥♥♥♥♥T CHEATING! i'm atacking him while the dagger does only 5 damage, but than he summon bazillions!! of them and they all atack me for RIDICULOUS damages! out of nowhere! How are you suppose to win if the game is cheating and doing 200 hundred damage out of no where?! Pepperidge Farms remembers when Reptomancer was a pushover Reply More posts you may like. Any kind of defensive deck that takes more than 2 turns to set up just gets wrecked by Reptar+2dags. While an enemy is hacked, Sombra does 25% extra damage to that enemy. Defeating an elite will grant you a random relic, 25-35 gold, a card reward and add a. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. Reply reply In general though, the elites in act 3 should be pretty free, reptomancer is the only one that might be an issue sometimes, and mayyyybe giant head. Playing on Custom Mode disables Achievements and the Leaderboards. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. Gives Ironclad some flexibility on his best first upgrade in Act I and still keep an enemy vulnerable for a full deck cycle. Reptomancer is an Act 3 Elite that depends on minions to chip away at you as the rounds go on, and it makes for a pretty effective strategy. 112k members in the slaythespire community. Remove all strikes/defends is incredible. Giant head is great for power based defect because you get 3 turns to scale before you need to block meaningfully. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. The STS gods are like “you suuuuuuuure you don’t want that [[Thunderclap]]?” 😂 Potion chance is now 40% Clawshank (boo these people!):. This event used to be really annoying by design. It is just a free, tiny Backstab. A good rule of thumb is to pick up ONLY one to two good damage cards per act 1 and to just look for block cards and broken powers.